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3GSM 2007: Zi Corporation to unveil new versions of Qix at 3GSM in Barcelona

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Company to build on T-Mobile and Virgin Mobile successes with significant news on its innovative search and discovery engine Qix

Zi Corporation, a leading provider of intelligent interface solutions, has announced that it plans a major presence at February’s 3GSM exhibition in Barcelona. Zi Corporation’s booth will be located in Hall 2, Stand C58 at Fira de Barcelona.

The company is expected to unveil the latest version of its innovative search and discovery engine Qix, which will be extended across multiple platforms including Windows Mobile and S60 3rd edition. Qix is an innovative technology that enables rapid discovery of contacts, features, services, and other content on mobile handsets.  New developments of the software now include QixLinks, for easy access to internet sites, music and video indexing and added playlist support. 
 
Zi Corporation returns to Barcelona after a year of major breakthroughs with Qix, including the ground-breaking trial with Virgin Mobile, where a sustained 33% increase in Average Revenue Per User (ARPU) was achieved. Since then, Zi signed an agreement with T-Mobile for the deployment of Qix on 25,000 Nokia N70 handsets and other models.  T-Mobile is initially offering Qix in the UK, and the global agreement with Zi provides for additional rollouts in other countries covered by T-Mobile.
 
Zi will be showcasing Qix at 3GSM along with products from its predictive text suite and new developments of its innovative handwriting recognition software Decuma.
 
Milos Djokovic, President and CEO of Zi Corporation is excited about the breadth of product offering Zi will be bringing to Barcelona:
 
“Zi returns to Barcelona after a year in which we have, again, enhanced our reputation as being innovators – Qix being a prime example – and moved into exciting new markets, such as gaming. There is much more on its way from Zi and visitors to our stand in Barcelona will get to see the evidence and try the products for themselves as we continue to move forward and support the world’s operators on a wider range of devices and applications.”
 
In gaming, Zi Corporation announced that it had signed important licensing agreements with Nintendo and Sony Computer Entertainment.  Zi’s predictive text input technology, eZiText, has been embedded into Wii, Nintendo’s revolutionary new video games console, and Sony’s Playstation 3. 
 
Milos said, “The global gaming industry has become a worldwide phenomenon and is becoming an important new avenue for the distribution of our products.  As such, we will continue to aggressively pursue new gaming customers.”

3GSM 2007: Mobile video specialist to make series of announcements at 3GSM 2007

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Dilithium Networks, leader in 3G video solutions, will be exhibiting at the 3GSM 2007 show in Hall 2, Stand 2B33, and will be demonstrating a series of ‘innovative’ new products.

2006 was the year of online video, with Web 2.0 cheerleaders such as YouTube bringing the concept of ‘broadcasting yourself’ on the internet to the mass market, and consumers increasingly creating and watching video on portable devices.  As such, 2007 looks set to be the year that video comes of age on the mobile phone – from real time video telephony and messaging to live TV and video blogging.

Dilithium Networks will be announcing – and conducting live on-stand demonstrations – of the following products at 3GSM 2007:

– New video ringback application – enables subscribers to play videos while calling, receive advertising clips from the carrier, or even play media to the called party before answer

– Next generation multimedia gateway – provides 10-15x capacity over current gateways and is specifically designed for large scale deployments of mobile video services such as video streaming

– New product family of video services – enables service providers and aggregators to design and launch new video services – including live TV – for 3G and broadband networks

Sony Ericsson marks record quarter to cap record year

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Q4 Highlights:
* Year-on-year volume & sales growth of over 60%
* Income before tax up 144% year-on-year
* Hit products drive market share gains

2006 Highlights:
* Volume & sales grow to 74.8 million units and 10,959 million Euros respectively, double the global market growth rate
* Income before taxes grows to 1,298 million Euros
* 60 million music enabled phones, including 17 million Walkman phones sold
* Strong growth in Latin America, Asia Pacific and Europe

Sony Ericsson says it increased market share during Q4 2006 due to the continued success of products such as the K800/K790 Cyber-shot phone and Walkman phone line-up. Average Selling Price (ASP) was slightly higher than expected due to more favourable than expected market conditions and continuing strong demand for Sony Ericsson’s hit model handsets. Particularly strong growth in emerging markets in Latin America and Asia Pacific, as well as in Europe, is claimed to illustrate Sony Ericsson’s success at expanding the portfolio to increase market share in new markets with attractive mid-tier products, and without undermining profitability.

Units shipped in  the quarter  reached 26.0 million,  a 61%  increase compared  to  the  same  period  last  year,  generating  significant year-on-year market  share gains.  Sales for  the quarter  were  Euro 3,782 million, representing  a year-on-year increase  of 64%.  Income before taxes  for the  quarter was  Euro 502  million representing  a year-on-year increase of 144%.  Net  income for the quarter was  Euro 447 million.

“The fourth  quarter saw  Sony Ericsson  finish a  strong year  with record volumes, sales and net income due to the soaring popularity of our  imaging  and  music  phones.  Earlier  investments  in  R&D  and marketing have enabled us to expand the portfolio and strengthen  the brand to increase  consumer and operator  appeal.  Our  target is  to become one of the top three players in the industry, and the momentum we established in 2006 makes this an achievable ambition,” said Miles Flint, President of Sony Ericsson.

Sony Ericsson  estimates  the 2006  global  handset market  as  being around 980 million units, higher than previous forecasts of over  950 million units for the year. On this basis the company believes it has outperformed the  market during  the quarter,  gaining around  1%  of market share  sequentially,  to  achieve a  global  market  share  of approximately 9%  during Q4.  In Q4  2006 Sony  Ericsson grew  market share slightly over 2% against the same period for the previous year.

During the fourth quarter Sony Ericsson announced it had reached agreement in principle to acquire the Swedish software company UIQ Technology AB, a wholly owned subsidiary and business of Symbian Ltd. The company expects the transaction to be completed during the first quarter 2007.

Mobile gambling tipped to top $16 billion worldwide by 2011, claims new report

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Gambling a safe bet despite bleak prospects for US market; Europe leads the field

Despite the strengthening of legal barriers to its development in the US, prospects for the development of the global mobile gambling market remain strong,  according to Juniper Research. In new forecasts for the mobile gambling market, Juniper predicts that the global market for all forms of mobile gambling (casinos, lotteries and sports betting) will grow from $1.35 billion in 2006 to $16.6 billion by 2011 in terms of gross value of bets placed.

“Juniper Research published its last full report on mobile gambling in June 2006. Following the tightening of legal barriers to all forms of online gambling in the USA we decided to revisit our market forecasts as clearly the environment had changed,” author Bruce Gibson commented. “The new forecasts confirm that there is still great potential for mobile gambling services where legislation permits. However, we have certainly dramatically cut back forecasts for the development of the North American market.” 

Europe is currently seen to be the largest market for mobile gambling, with an estimated $665 million in bets placed in 2006. However, it is forecast to be overtaken by the rapidly expanding Asia Pacific market by 2008. The Asian market is expected to reach over $6.7 billion by 2011, in terms of value of bets placed. Bruce Gibson goes on to say: “The downgrading of forecasts for the North American market increases the focus on the key markets of Europe and Asia Pacific. These two markets are now expected to contribute over 80% of the value of bets placed through to 2011.” 

Sports betting is currently estimated to be the largest sector in mobile gambling, opening up a valuable additional channel to existing gamblers as well as creating opportunities in new markets. Lotteries currently represents the second largest sector, but is forecast to take the top spot by 2010 as lotteries and related games, such as bingo, exploit the mass market mobile channel.

CSR invests to develop mass market GPS chip

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UK chip developer, CSR, best known for its Bluetooth products, has invested in the wireless location market by acquiring NordNav Technologies and Cambridge Positioning Systems.

CSR hopes to use technology from the two companies to provide a software-based high performance GPS (Global Positioning System) suitable for mass-market mobile handsets, PNDs (Personal Navigation Devices), PCs and other portable devices.
The company aims to do so  for an incremental price of less than $1 of the overall bill of materials when used with CSR’s Bluetooth.
NordNav, based in Sweden, has been acquired for $40 million cash, with a further cash consideration of up to $35 million payable subject to future performance. CPS, based in Cambridge, UK, has been acquired for $35 million cash. Both NordNav and CPS were private companies, principally owned by venture capital. In October 2006 CPS received further cash funding of £180,00 from investor Prelude Trust. Spokespeople at Prelude and CPS ceo Chris Wade both denied to Mobile Europe at the time that CPS was being prepared for sale.
CSR expects to offer its first GPS products during the first half of 2007.
NordNav brings to CSR its software based GPS solution. CSR will combine this with CPS’s specialised location system technology to try to deliver significant performance benefits over traditional standalone GPS offerings. CPS has claimed before that its enahnced GPS concept can work indoors, in deep urban areas and provide a shorter location fix.
  ABI Research forecast that the number of GPS chips shipping into mobile phones will increase at the rate of 45% per year between 2006 and 2011 to around 200 million chips. CSR expects its low cost software based GPS will drive an increased penetration into mobile phones.
John Scarisbrick, CEO of CSR commented, “We are delighted with these acquisitions. We will be able to provide a technically superior GPS solution which, at less than $1, allows GPS to be affordable to all. CSR’s customers are enthusiastic for GPS at this much lower price point and I am confident that we will see a significant increase in mobile handset attach rates for GPS and location based services.”

Orange France tests ad-funded games

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Amobee Media Systems has launched a commercial mobile advertising trial with Orange in France — the first such trial to take place in France to test advertising subsidised downloads.

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Orange France is using Amobee’s Media System to test the business model behind using advertising to help fund mobile content and entertainment services. Subscribers are offered the option of downloading a game from games publisher Filao at a reduced price or for free, if they accept advertising within the game.
A number of brands are taking part, including Coke, Saab, Travelski, Société Générale and Mobifun. The ads are served interstitially during idle time in between levels or while the game is loading.
For  two months, users will have the option to request further details on each brand, either by initiating a call by opening a WAP session, or can click past the ads and continue with the game at any point. Filao  has integrated Amobee’s Handset API, an SDK file that enables the games to receive ads, into its games.
 “The mobile industry is willing to test the role that ad-funding could play in growing the mobile entertainment market,” said Patrick Parodi, CMO of Amobee. ”Similar trials in other territories have shown high levels of user acceptance – provided that the model is opt-in and controlled by the user.”
Jérôme Le Feuvre, Head of Mobile Games and Music at Orange France, said, “The objective is to understand how users will respond to in-game advertising. The trial should enable us to gather live usage data about the impact and acceptance of advertising within a mobile game, and test the potential of new business models around mobile content.”

Massive PR coup – but what does the industry make of the iPhone?

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Apple’s launch of the iPhone gained it blanket coverage around the world. But can one phone have as big an impact on the industry itself?

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The operator welcome
Matthew Kirk, Director of Devices for Orange UK, said that the launch is further evidence that convergence is driving the market.
“Today’s launch of Apple’s iPhone is another example of how the world of entertainment technology is converging. It reinforces our belief here at Orange that we shall see many more similar moves in the future. We have already seen our own Music Player service grow rapidly in the last year to average 100,000 single downloads per month, with over 500,000 tracks to choose from currently. Apple’s entry into the market will no doubt stimulate even further interest in mobile music services.
 “Europe is undergoing a digital revolution and Orange, Apple and other key companies are at the forefront of that. As the technology and entertainment industries merge over the next few years, consumers will be able to do things they previously only ever dreamt of and will be able to access all the services they need from a single provider.”
Yet others are not so sure all operators will welcome the product, and its long tail of Apple branded services, so wholeheartedly.
Jerome Buvat, Global Head of Research for Capgemini Telecom, Media & Entertainment, felt that some operators at least would feel threatened by the rival i-Tunes download service.
“Unlike MP3 player distribution, where devices are directly sold to the end-user, phones are first sold to the mobile carrier. To be successful, Apple will need to convince operators that its phone will enable them to capture market share. Some mobile carriers might not want to have the Apple phone in their product range as iTunes will be competing head-on with the operators’ branded mobile music services such as Verizon V-Cast, or Vodafone Live Music. However, operators might find an opportunity in striking agreements with Apple to share mobile music revenues as they would benefit from the strong appeal of the Apple brand.”

The mobile music market
Buvat highlighted the defensive play Apple is making.
“As the devices become more practical and desirable the number of consumers showing interest in listening to music on their mobiles is increasing rapidly. In the UK in 2006, 15% of mobile subscribers used their phone to listen to MP3 files, jumping to 40% amongst 15-25 year-olds. If you look at Japan, where mobile downloads are more established, mobile music accounts for 90% of total digital music distribution revenues.
“As many consumers are not willing to carry a separate player when their phones are music capable, there is a risk that the market for single-use MP3 players will be under threat in the medium term.
“By entering the mobile phone market, Apple hopes to thwart increasing competitive pressure from ‘converged’ handsets such as the Nokia N-Series and the Sony Ericsson Walkman phones. Improvements in storage capacity are allowing handset vendors to compete with MP3 players for capacity. MP3 handsets, like the Sony Ericsson W950i, can store up to 4,000 songs – as much as standard iPod minis. It’s also interesting to see the handset manufacturers investing in mobile music distribution services – for example, in August 2006, Nokia acquired Loudeye, a digital music distribution platform.
“Moreover the music-enabled handset market is more attractive in terms of volume than the MP3 player market. We expect worldwide shipments of music-enabled phones to reach over 600m units by 2010, versus around 250m for standalone digital music players.
“Through this move, Apple will address the fast growing mobile music distribution market. We expect global mobile music revenues to reach around $4-5bn by 2010 vs. $700m today. In the US and Europe, mobile music already accounts for 30% to 50% of digital music sales.”

Will it be any good?
Forrester’s Charles Golvin, writing a research note with Ellen Daley and Elyssa Baer, felt that the device looked likely to provide a good music and phone experience, but he was more hesitant about the ability of the device and the EDGE networks it will rely on to deliver full html pages in the Safari browser on this smaller screen.
Niek van Veen, also of Forrester, felt that the all touch screen interface might actually confuse some users.

Will anyone buy it?
Buvat said that Apple’s brand power and design skills are on its side.
“Design is one of the key factors for consumers choosing a mobile phone, as shown with the success of hit handsets such as the Motorola Razor, the LG Chocolate and the Samsung D500.”
But he cautioned that the stranglehold of the dominant players, plus the competitive nature of the industry, will make things tough.
“Apple is entering a highly competitive industry and it will likely struggle to capture a significant market share in the next few years.
“Five players dominate the global handset market: Nokia, Motorola, Samsung, LG and Sony-Ericsson account for 75% of the global shipments.
“45 vendors fight for the remaining 25% share of the market. Some, like Siemens/BenQ, Philips and Panasonic, have exited the market because of downward price pressure and decreasing margins – between 2005 and 2006, handset average wholesale prices decreased by10% to $130.”
Niek van Veen also felt that price could be an issue, especially in markets used to heavy subsidies.
“I am sure that there are people that are willing to get this device regardless of the price. But $499 with a two-year contract is a high price in this highly competitive market where consumers are getting their phone for less than €100 or for free. Apple’s sales target of 10 million devices in 2008 is ambitious. It depends on how much operators are willing to subsidize to phone, if the iPhone will be attractive to a wider audience,” van Niek said.

Another proprietary OS?
It might also be worth asking a few questions about whether operators want the tax of configuring and provisioning services to support another handset OS, especially one dedicated to just one provider, and a niche provider at that?
Forrester’s Golvin said that consumers should not expect to receive the same variety of OSX applications  that “flourished” on their Macs. He added that Apple will be keeping a tight control of any software that goes on the phone, to ensure a decent user experience, and to keep its operator partners happy. But he also acknowledged that this could look like another walled garden. To avoid it “standing out” in this way, he said that Apple strategists would need to ensure there was a steady stream of software upgrades that keep the iPhone internet experience “as close to the full Web experience as possible”.
And, of course, as nobody has pointed out amidst all the talk and opinion – it’s just a phone, right?

MVNO forecast – outlook changeable

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352 million –  that’s the forecast number of consumer MVNO subscribers globally by 2012, according to Juniper Research. Revenues will rise from $15 billion in 2006 to $67 billlion in 2012, with only $42 billion of that accounted for by voice revenues, Juniper reckons. But MVNOs will need to change to succeed, Juniper warns. Voice only no frills providers are under threat from host MNOs.

Hey, good looking…

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An all touch screen UI with icons that glow when you use them and fade away behind a glossy black screen when you don’t; an MP3 player with support for a variety of codecs; a two mega pixel camera with 2x optical zoom; WQVGA video playback at 30 frames per second; a tri-band EDGE phone; a whopping eight whole GB of storage; and a hefty price tag likely to start at the €600 mark. Why, it must be the… LG Prada?

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Described by Dr. Scott Ahn, President and CEO of LG Electronics Mobile Communications Company, as “one of the most beautifully stylish handsets the market has ever seen”, the Prada phone was released not long after the full blaze of the media had dimmed on Apple’s iPhone release, and one could perhaps forgive Dr Ahn his hyperbole.

The Prada Phone by LG will be available with prices starting from 600 Euros in mobile dealerships as well as selected Prada stores in the UK, France, Germany and Italy from late February, 2007 – which is considerably earlier than any Apple iPhone.

Both companies insist Prada has had more input to the design than merely adding its name to the phone to part further cash from the label slaves. 

All change, no change

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Test company Spirent has seen its board of directors voted out or tender their resignations after an Extraordinary General Meeting called by shareholders and Sherborne Investors,  Artemis Investment Management and Credit Suisse Asset Management. John Weston, Andrew Given and Fred D’Alessio were voted off the board, while Marcus Beresford and Kurt Hellström resigned as Directors.

A statement made to Mobile Europe from the company said that the changes would lead to no change to the immediate operation of the business or strategy.

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